Causa mancanza di una traduzione ufficiale, la lista è in inglese e sarà aggiornata.
Armi:
Bastoni:
Brevin’s quarterstaff +1 (+10 lore, Friends once per day) – Convince Jospil to help you in duchal palace.
The Uncursed Staff +1 (Strength: 18, THAC0: -2, Damage: 1d6-2)
The Soulherder’s Staff +2 (Magic Res: +15%, Summoned spirits gain a +1 to Strength, Damage: 1d6, +2 magic dmg)
Echo of the Fiend +3 (5% chance of triggering a Sunfire spell centered on the wielder, Fireshield Red twice per day)
Archi lunghi:
Corwin’s bow +1 (Dex +1, 10% chance target is entangled for 3 rounds. Save vs Breath negates, only usable by corwin)
Corinth’s Bow +2 (AC+1, on crit the wielder is affected by the Luck spell) – Reward for “The Trial” quest at Dragonspear Castle.
Bow
of the Banshee +2 (10% chance per hit of casting Cloak of Fear centered
on the wielder, Deals 1 extra point of magic damage to panicked
targets) – inside the cave in Deadman’s Pas.
Archi corti:
Savage Shortbow +2 (+1 con if you are elf or halfelf,+3 dmg vs orcs, halforcs and ogres) – Purchasable from Herod.
Blightbringer
+1 (10% chance that the target is diseased (sv vs death negates) losing
2 points of Dexterity (non-cumulative) and becoming slowed for 3
rounds, +3 THAC0 and dmg vs Dwarves and Gnomes)
Fleshripper
+2 (5% chance per hit of hasting the wielder for 4 rounds, Movement
Speed: +2) – Complete “Skie’s gone missing” quest.
Spadoni:
Sword
of troll decapitaion +1 on critical hit vs troll, gain +1 str for 1
turn, +2 to hit vs trolls, +2 flame dmg vs trolls) – Bronze sentry,
repository of undeath.
Dragon
Blade +3 ( +1 cold dmg, While enraged, the chance to score a critical
hit is increased by 10%, Deals an extra 2d4 points of cold damage and
slows the target for 1 round (no save) on a crit) – Quest with the
Rashemi couple outside underground river, transfers to BG2 in Firkraag’s
dungeon.
Sword of Ruin +2 – Critical Hit Chance: +5%, Deals an extra 2d4 points of slashing damage on a critical hit.
Ascie:
Grubdoubler’s
axe +1 (20% chance on hit save vs spells or confused for 3 rounds. +2
to hit and dmg vs humans, returning,M’Khiin only) M’Khiin starting
equipment.
Axe
of Krunthur (Returning throwing axe, +1 attack per round, 33% chance
per hit that the target takes 1 poison damage per second for 2 rounds
(Save vs. Death negates), Mkhiin Only) – Kanaglyms
Chill Axe (Strength: +1, 2% chance per hit that the wielder will become berserk for 3 rounds)
Rhyte’s
Last Arrow +2 (Returning throwing axe, chance to score a critical hit:
+5% with this weapon only, on a critical hit the wielder gains +5 thac0
for 3 rounds, non cumulative) – Sold by Jeg.
Clubs:
Mosela’s cudgel +2 (saves vs alteration +2, +1 to hit and damage vs constucts) – Purchasable from Herod.
Backwhacker (Target becomes unconscious for 2 rounds when a backstab is performed (Save vs. Death negates) -Sold by Waizah.
Coltelli:
Gemblade +1 (20% chance per hit a random gem will be created in inventory)- Coast way forest near ambush site.
Gemblade +2 (Intelligence: +1) – after using all 20 stacks of Gemblade +1
Elements’ Fury +2 (Deals an extra 1d4 cold damage to fire elementals,
Deals an extra 1d4 fire damage to water elementals, Deals an extra 1d4
acid damage to earth elementals, Deals an extra 1d4 electrical damage to
air elementals, Damage: 1d4+2, +1 fire, cold, electrical, or acid
damage (random)) – water elementals encounter in underground river,
dropped by the mage.
Dagger of Troll-fighting +1 (Damage: 1d4+1, +1d4 fire)
Acid-Etched Dagger +2 (+1 acid dmg,15% chance per hit target takes 1 point of acid dmg per round for the next 3 rounds )
Pritchard’s Family Stiletto +2 (Armor Class: +2 vs. giant humanoids, +4THAC0 and +4dmg vs giant humanoids)
Mazze:
Cudgel of Montgomer +1 (10% chance per hit of casting Cure Light Wounds on the wielder)
Glimmer of Hope (Wisdom: +1, 10% chance per hit of casting Bless centered on the wielder.
Flails/Morningstars:
Martyr’s Morningstar +2 (Hit Points: -10, On a critical hit, target loses 15% of their max HP)
The Hydra +2 (33% chance per hit of dealing +1d4, +2d4, or +3d4 points of piercing damage) – Free ogres under castle.
Alabarde:
Storm
Pike +2 (15% chance per hit of stunning the target for 1 round (Save
vs. Spell negates), On a critical miss, the halberd deals 1d4 electrical
damage to the wielder, +1 electrical dmg)
Cold Fury +2 (Each hit slows fire-dwelling and fire-using creatures for 3 rounds (Save vs. Spell negates)+1d2 cold dmg)
Lancie:
Festering
Spear +1 (Inflicts 2 points of bleeding dmg, On a critical hit, target
is diseased (-2 penalty to Strength and Dexterity for 1 turn,
non-cumulative)
Shadowed
Spear +2 (AC: +2, 20% chance per hit to teleport to a random enemy and
receive a +4 THAC0 bonus for 1 round, 5% chance per hit to teleport to a
random enemy and become ethereal for 1 round, Charge abilities:
Etherealness) – Reward for “On the Fence” quest at Coalition Camp
(Waizahb)
Martelli da Guerra:
Sundermaul
+3 (15% chance per hit of target getting -1 penalty to AC for 1 turn
(Save vs. Spell negates), 2% chance per hit that an earthquake is
triggered, centered on the wielder)
Voidhammer
+3 (Strength: -1, the target suffers -1 to Strength for 5 rounds per
hit (minimum 1 Strength; Save vs. Spell negates), Does no damage to
undead, Bonuses to hit and damage based on Strength do not apply to this
weapon) – Crafted from void shard by Jegg in Bridgefort.
Dread
Hammer +2 (+1 cold dmg, On a critical miss, the wielder takes 1d4 cold
dmg, Deals an extra 2d4 cold dmg vs. good-aligned Clerics)
Fionde:
Firefly +2 (Saving Throws: +2 (halflings), +1 fire dmg)
Katane:
Crimson Dawn +2 (Crit Chance: +5% (with this weapon only), 15% chance per kill of hasting the wielder for 3 rounds)
Spade lunghe:
Tongue
of Acid +3 (+1d3 acid dmg, 10% chance of slowing the target for 3
rounds (Save vs. Spell negates)) – Deal with demon in Avernus.
Voidsword
+3 (Strength: -1, The target suffers -1 to Strength for 5 rounds per
hit (minimum 1 Strength; Save vs. Spell negates), Does no damage to
undead, Bonuses to hit and damage based on Strength do not apply to this
weapon) – Crafted from void shard by Jegg in Bridgefort.
Spell
Breaker +2 (Save vs. Spell: +4 (Wizard Slayers and Inquisitors), +2
(others), On a crit, the target is affected by Dispel Magic)
Aster’s Edge +3 (Magic Resistance: +30%, +2 extra dmg vs. fiends) – Caelar’s equipement.
Scimitarre/Wakizashis/Ninja-Tos:
Eadro’s
Blade +1 (AC +2 vs. elementals and mephits, A critical hit against an
elemental or mephit will instantly banish the creature to its home
plane, +2THAC0 and +2dmg vs. elementals and mephits)
Bartleby’s
Wakizashi +1 (Armor Class: +2 vs. slashing attacks (Kensai) – Dropped
from Bartleby in the Three Old Kegs (Baldur’s Gate, he will spawn if you
pester the lady in the room next to Minsc & Dynaheir)
Dervish
Crescent +2 (+1 fire dmg, Movement Speed: +1, 10% chance per kill that
the wielder will be affected by Fireshield Red) – Nazramu, genie vendor
in coalition camp, available by using spectacles.
Spade corte:
Herdrin’s Short Sword +2 (Critical Hit Chance: +10% with this weapon)
Fractal
Blade +3 (Whenever the wielder is hit, there is a 10% chance he/she is
surrounded by 3 mirror images for 3 rounds, 50% chance per hit of
dispelling all illusionary spells affecting the target) – Hidden room in
Bhaal’s Temple (Forest of Wyrms)
Ophyllis’s
Short Sword +2 (Immunity to Command, Greater Command, and Power Word
(any), 20% chance per hit of casting Deafness on the target)
Vexation
+2 (Inflicts 2 points of bleeding damage, Drains 2 points of Strength
from the target and transfers them to the wielder for 5 rounds when a
successful backstab is performed (non-cumulative)) – Dropped by the
Shadowy Figure in the canyon ambush.
Bastard Swords:
Severance +2 (HP +5, 15% chance of draining 1d4 Hit Points from the target and transferring them to the wielder)
Balestre:
Astral Crossbow +2 (On a crit, target rendered unconscious for 1 round (no save), +4 THAC0 and dmg vs. evil creatures)
Harold +2 (15% chance per hit of casting Doom on the target)
Armature:
Armature pesanti:
Corwins Armour +2 (Movement speed +1, Magic resistance +10%, only usable by corwin) – Corwins starting equip.
Goblin Leathers +1 (Immune to entangle spell, M’Khiin only) M’Khiin starting equipment.
Jegg’s Leathers +2 (+20% fire and cold resistance, M’Khiin only) – Jegg.
Kruntur’s Armor +3 (Wisdom: -1 ,Immunity to stun) – Kanaglym
Commander’s
Chain Mail +3 (Charisma: +1, The wearer and any allies within his/her
visual radius are immune to fear and morale failure)
Stalwart Scales +2 (Slashing Resistance: +10%) – Sold by Jegg.
Mail of the Hallowed Hero +3 (Protection From Evil, Immunity to poison and disease)
Goblin Hide Armor +2 (Constitution: +1, If the wielder becomes poisoned, the armor automatically casts Slow Poison on them)
Raconteur’s Regalia (Pick Pockets: +10%, Spellcasting is not disabled) ) – Sold by Waizahb
Changeling’s Vest (Polymorph into a bugbear, baby wyvern, or ice salamander three times per day)
Dragonscale Armor (Immunity to poison) – Crafted from dragon scales by Jegg.
The
Night’s Embrace +3 (If the wearer is rendered helpless (e.g. by a Hold
Person spell), he/she becomes invisible for 1 turn, Hide In Shadows:
+20%) ) – Sold by Waizahb.
Bloody Boneplate +2 (Immunity to backstab, charisma -1) – Dropped by Ferrusk the druid in Underground River.
Daeros’s
Full Plate +1 (Fire Resistance: +40%, Save vs. Breath +2) – Hidden on
last floor of Dragonspear Castle, you can find it only after freeing
Daeros and possibly Halatathlaer.
Vesti da mago:
Robe of Arcane Aptitude (Intelligence: +1, Armor Class: 5, Spell Sequencer once per day)
The Ghostdreamers’ Robe (Armor Class: 5, Improves casting speed by 1, Vocalize) – Kanaglym.
Robe
of Red Flames (Fire Resistance: +30%, All fire damage inflicted by the
wearer is increased by 10%) -Gift from Edwin for solving his problem.
Scudi:
Buckler of the fist +2 (Immune to Hold person) – Purchase from Belegarm
M’Khiin’s Buckler +2 (+10HP, M’Khiin only) M’Khiin starting equipment.
The
Suncatcher +2 (15% chance attacker takes 1d4 points of fire damage and
becomes blinded for 2 rounds (Save vs. Spell half and negates
blindness), Sunfire once per day)
Shield
of Egons +2 (Turn Undead Level: +2 (Priests of Lathander and Undead
Hunters), +1 (others)) – quest from the mummy in starter dungeon.
Rhino Beetle Shield +2 (extra +2AC vs. missile attacks, Missile Damage.
Resistance: +25%) – crafted by Jegg.
Dragonscale Shield +3 (Save vs. Death: +3) – crafted by Jegg.
Steadfast +2 (Hit Points: +10 (dwarves), +5 (others)) – sold by Jegg.
The
Bloodied Guardian +2 (Fire Resistance: +25%, When the wielder’s Hit
Points drop below 50%, he/she gains +1 to Strength for 5 rounds) –
Dropped by Sentry of Tempus at the end of “Foehammer’s Blessing” quest
at Dragonspear Castle.
Solar Aegis +3 (Constitution: +1, Fire Resistance: +40%) – Caelar’s equipment
Elmi:
Peacock cap (+1 charisma, or +2 charisma if you are a bard) – Purchasable from Jazzrem the calishite in Sorcerous sundries.
Silver Circlet (+1 saving throws) – Viconia’s starting equipment.
Helmet of Dumathion (physical resistance +3%, +1 con (+2con to dwarves), save vs death +2) – Brother deepvein, dwarvern dig.
Crown
of Lies (Can memorize 2 extra 3rd-level, 1 extra 4th-level, and 1 extra
5th-level wizard spell, Lore: -30) – Chest in Hephernaan’s room.
The Guardian Devil (AC: +1, Slashing Dmg Resist: +15%, Piercing Dmg Resist: +15%, Missile Dmg Resist: +15%)
Battle Tankard (Immunity to fatigue)
Helm of Equus (Charisma: +2)
Helm of Unwavering Purpose (Armor Class: +1, Immunity to confusion)
Bard Hat (Immunity to silence and deafness, Bard song effects linger on for 2 additional rounds after the bard stops singing)
Wizzard Hat (Casting Speed: +1, Movement Speed: +2) ) – Nazramu, genie vendor in coalition camp, available by using spectacles.
Headband
of Focus (THAC0: +2 (unarmed attacks), Critical Hit Chance: +5%
(unarmed attacks), Draw Upon Holy Might once per day) ) – Sold by
Waizahb Circlet of Lost Souls (Caster Level: +1, Summoned spirits are constantly under the effects of the Bless spell)
Voghiln’s
Helmet (Magic Resistance: +5%, 15% chance per melee hit that humanoid
opponents are stunned for 1 round, Save vs. Wand negates) – Voghiln’s
starting equipment.
Circlet of the Cynosure (Immunity to fear, charm, and paralysis) – Caelar’s equipment)
Oggetti che possono essere portati su Baldur’s Gate 2, assicurarsi di averli nell’inventario prima di importare il gioco.
Voidsword +3 Voidhammer +3 Robe of Red Flames Belt of the Skillful Blade Archer’s Eyes Helmet of Dumathoin Bard Hat Biter +2 Tangled Strings Buckler of the Fist +2 Dragon Blade +3
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